Concept artist with experience as in house and freelance Concept, 2D artist and Illustrator, with formation in Fine Arts, 2D animation and Concept Art in Madrid (Spain) and Montreal (Québec).
I am a team worker who sees as a thrilling challenge to adapt to the style of the production, I am enthusiast of satisfying the expectations of the art director and I have initiative to carry out the required work with little direction. I commit to my work with passion, humbleness and professionalism.
PORTFOLIO: https://raularbeloa.artstation.com/
LINKEDIN: https://www.linkedin.com/in/raulasantos
(Française)
Concept artist avec expérience au sein d'une compagnie et pigiste pour des postes de concept art, d'artiste 2D et d'illustrateur avec une formation en Beaux-arts, animation 2D (Madrid) et Concept Art (Montréal, Québec).
Je suis un joueur d'équipe pour qui l'adaptation au style de production, l'accomplissement des tâches requises avec initiative et l'enthousiasme de satisfaire les attentes du directeur artistique représente un défi palpitant. J'ai toujours apprécié le processus de création des premiers croquis au rendu final et je m'y engage avec passion, modestie et professionnalisme.
PORTFOLIO: https://raularbeloa.artstation.com/
LINKEDIN: https://www.linkedin.com/in/raulasantos
Executing concept art work for characters and props and creating 2D assets for
marketing and in game element s for The Out last Trials.
Worked on an original IP currently in development, until the dissolution of AdGlobe’s Montreal
office, carrying out concept art work for characters, creatures, props and environments.
Joined the art team of Metroid Dread to start working since the lasts phases of pre-production of Metroid Dread and remained for the majority of the production period, successfully carrying out preliminary sketches for backgrounds, creature designs, blueprints of Samus, props, environmental over paints, icons and UI assets in coordination with the department of logic, technical art and game design.